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Rotation

What it means in basketball, and how it works in HoopSim.

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The rule in full: Depth minutes, in the rulebook.

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Glossary · Trades and team buildingRotation
The definition

A rotation is the set of players a coach actually uses in a game and the pattern of substitutions that gets them their minutes. A "tight" rotation uses eight or nine players; a long one spreads minutes thinner.

In HoopSim your rotation is the minutes you give each of the 12 depth-chart slots, 240 in total. Subs come in waves through every quarter, paced to each player's minutes; early in the second quarter the bench gets its longest run while one key player stays out as an anchor. Minutes are a target, not a promise: foul trouble, blowouts, hot hands and fatigue move the real numbers, and the Minutes flex setting (Strict, Normal, Loose) decides how tightly the coach sticks to your targets. As a rule of thumb, stars play in the low-to-mid thirties, a real sixth man in the twenties, and a short bench beats a long one. In the playoffs the rotation tightens on its own and slots 11 and 12 sit.

Rulebook: The 240-minute budget. Related: depth chart, sixth man.

In the rulebook: Depth minutes, the chapter this term comes from, with the exact numbers the engine uses.

Related terms

Still stuck? The FAQ has the questions people ask, the rulebook the rules in full, or go back to the glossary.