HOOPSIM
Sign in Get the app Play Now
← The glossary Glossary · Sim league terms

Progression and regression

What it means in basketball, and how it works in HoopSim.

Play Now →

The rule in full: Growing players, in the rulebook.

The gameA free basketball GM sim in your browser. You run one of 30 pro clubs.
The leagueThe other 29 are AI GMs, your friends, or both.
The priceFree to play. First season free; the next is earned with points or a season pass.
The appNo app store. Get it on your phone →
Glossary · Sim league termsProgression and regression
The definition

Progression is a player's ratings improving over time, and regression is their decline. In a basketball sim both follow an age curve: young players grow, players in their prime hold, and veterans fade.

In HoopSim young players who get real minutes improve a little at a time during the season, and every player gets a bigger development pass at season's end that weighs age, playing time, your coaching staff and how they were used. Players grow most in their late teens and early twenties, peak in their late twenties, and decline in their thirties, quickness, leaping and stamina first. What a player does on the floor shapes which skills grow, a head coach's specialties push growth in their areas, and training camp lets you steer each player once a year. Growth is not even: breakouts, late blooms, slumps and sudden drop-offs happen and make the league feed. The commissioner can adjust how steep the curves are.

Rulebook: The age curve. Related: potential, OVR.

In the rulebook: Growing players, the chapter this term comes from, with the exact numbers the engine uses.

Related terms

Still stuck? The FAQ has the questions people ask, the rulebook the rules in full, or go back to the glossary.