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Per-36 minutes

What it means in basketball, and how it works in HoopSim.

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The rule in full: Depth minutes, in the rulebook.

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Glossary · StatsPer-36 minutes
The definition

Per-36 minutes stats scale a player's totals to what they would be in 36 minutes a game, so a bench player on 18 minutes can be compared to a starter on 36.

HoopSim's player stats pages have a PER 36 view next to averages and totals. It helps most with the question a GM actually faces: what would this player's production look like with more minutes? It cannot answer it completely, because minutes in HoopSim are not free. A player pushed past their minutes tires faster and loses quickness, then skills; a sixth man promoted to 36 minutes faces starters instead of second units; and the ball goes to your key players first. Per-36 is the start of the case for a bigger role, and the depth chart is where you test it.

Rulebook: The 240-minute budget. Related: rotation, usage rate.

In the rulebook: Depth minutes, the chapter this term comes from, with the exact numbers the engine uses.

Related terms

Still stuck? The FAQ has the questions people ask, the rulebook the rules in full, or go back to the glossary.