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Player efficiency rating (PER)

What it means in basketball, and how it works in HoopSim.

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The rule in full: Game day, in the rulebook.

The gameA free basketball GM sim in your browser. You run one of 30 pro clubs.
The leagueThe other 29 are AI GMs, your friends, or both.
The priceFree to play. First season free; the next is earned with points or a season pass.
The appNo app store. Get it on your phone →
Glossary · StatsPlayer efficiency rating (PER)
The definition

Player efficiency rating (PER) is a per-minute, all-in-one box-score rating created by John Hollinger: it adds up a player's positive contributions, subtracts the negative ones (missed shots, turnovers, fouls) and scales the result so the league average is 15.

HoopSim shows PER in the Advanced view of the player stats pages, computed from the box score with Hollinger's coefficients and scaled to a league average of 15, without the original's pace adjustment. Next to it HoopSim also shows box plus-minus (BPM), value over replacement (VORP) and win shares (WS), so PER is one all-in-one metric among several rather than the game's own. None of them is a rating: a player's true ratings stay hidden behind your scout's read, and stats are the one thing every GM sees exactly.

Rulebook: The box score and play-by-play. Related: plus-minus, usage rate, OVR.

In the rulebook: Game day, the chapter this term comes from, with the exact numbers the engine uses.

Related terms

Still stuck? The FAQ has the questions people ask, the rulebook the rules in full, or go back to the glossary.