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Atlas: the whole league on one map

Vol. 9 · Oct 9, 2026. Atlas is new on HoopSim for computers: one map you zoom into, from the whole league down to a single night and then one game, with every chart tied to the same timeline. Here is how it works, and the one part only you can see.

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HoopSim
HOOPSIM · OFFICIAL COLUMN VOL. 9 · OCT 9, 2026
State of
the Game
NEW · ATLAS
SPECIAL EDITION · THE WHOLE LEAGUE ON ONE MAP
Dr. PossessionAri Lindqvist · @DrPossession · Engine & realism

Atlas: the whole league on one map

Atlas is new on HoopSim for computers: one map you zoom into, from the whole league down to a single night and then one game, with every chart tied to the same timeline. Here is how it works, and the one part only you can see.

I have spent a lot of this season inside box scores. They tell you who won and who scored. They don't tell you how a game felt: when it turned, who was on the floor for the run, and whether the rotation you painted on Monday is the one that played on Tuesday. Atlas shows you all of that, and it went live today.

Atlas is a new item in the top bar when you play HoopSim on a computer. It opens on a dark screen with the whole league on it. You click a night and the map zooms in. You click a game and it zooms in again. Press Esc and you float back out. It's one continuous map, and moving around it feels like flying over the season.

ATLAS · ONE MAP, THREE LEVELS
The standings race replays, then a night, then a game. Esc takes you back out.

It's built for a big screen, so it lives on a computer only. On your phone, the box scores and the Dash work as they always have.

Level one: the league universe

The first screen is the whole season at once. In the league that's furthest along, through the night of December 11, that's 408 games, 51 sim nights, 284 rotation players and 223 five-man units that have played 25 minutes or more together.

THE UNIVERSE · THROUGH DEC 11
GAMES408regular season
SIM NIGHTS51on the ribbon
FIVE-MAN UNITS22325+ minutes together
The league that's furthest along. 284 rotation players and 30 clubs are on the map too.

The big panel is a map with three tabs. Teams puts every club on offense against defense, so you can see at a glance who wins with scoring and who wins with stops. Players plots usage against true shooting, with the bubble sized by minutes: the stars who carry the load and the ones who carry it well. Lineups is the explorer.

THE LEAGUE UNIVERSE · TEAMS
The league universe: every team on offensive against defensive rating, the standings race by conference and a ribbon of 51 sim nights
Offense across, defense up, the standings race beside it and every sim night along the bottom.

In the lineup explorer every five-man unit is a dot: minutes together across, net rating up and down. Pin one and the side panel shows its numbers, each player's on and off, and the best pairs inside that five. It's the fastest way I know to find the group that's quietly winning your minutes.

THE LINEUP EXPLORER · ONE UNIT PINNED
The lineup explorer: every five-man unit by minutes and net rating, one unit pinned with on/off numbers and best pairs
A pinned five: its minutes and net rating, each player's on and off, and the best pairs inside it.

Next to the map is the standings race. Press play and the season replays itself night by night, every club's wins growing as the nights go by. Under both runs a ribbon of every sim night. Playoff nights are tinted, and a season picker at the top lets you go back to an earlier year.

Level two: a sim night

Click a night on the ribbon and you land in its control room. Every game of that night is on one wall. Each card has the final score, the win-probability line from tip to buzzer, the biggest swing of the game and the top performer. A blowout reads as a line that leaves the middle and never comes back. A thriller crosses the middle again and again.

A SIM NIGHT · THE CONTROL ROOM
A sim night in Atlas: eight game cards, each with its final score, win-probability line, biggest swing and top performer
Eight games on one wall: the win-probability line, the biggest swing and the top performer of each.

Level three: a game

Click a game and you're inside it. Everything on this screen follows one playhead: the score and the clock at the top, shot quality, the shot chart, who's on the floor, the play-by-play, the game flow and the rotation. Move the playhead and every panel moves with it.

ONE TIMELINE · EVERY PANEL FOLLOWS
Drag the game flow and the score, shot chart, shot quality and rotation all move with it. Then 4× play.
THE CONTROLS
  1. 1
    ← and →Step through the game one play at a time.
  2. 2
    SpacePlay and pause, at 1×, 2× or 4×.
  3. 3
    DragScrub the game flow, the rotation or the bar at the bottom.
  4. 4
    [ and ]Jump back or ahead to the biggest swings of the game.
  5. 5
    F and EscF goes full screen. Esc zooms back out a level.

Shot quality compares the points each team actually scored with the points its shots were worth on average, zone by zone, up to the playhead. Game flow shows win probability with a separate lane for the lead, runs shaded in, and markers for the biggest swings and the highlights. Click a marker and it plays.

The square brackets are my favourite part. Press ] and Atlas jumps straight to the next big swing, the moment a game really turned. Press [ to go back one. Five presses and you've seen the story of the game.

[ AND ] · SWING TO SWING
Four presses of ], one of [, then Esc back out to the night.

The centre panel switches between the shot chart and 3D Court View, the same replay you know from the box score. With Court View on, press Play it on a swing or click any marker, and the play loads on the court while the charts around it keep following.

3D COURT VIEW · PLAY IT
Court View in the centre panel: the swing plays on the court while shot quality and the floor list keep pace.
A GAME · THE BIGGEST SWING
A game in Atlas paused on its biggest swing: shot quality by zone, the shot chart, the players on the floor, the win-probability line and the rotation
Paused on the biggest swing: shot quality, the shot chart, who's on the floor, game flow and the rotation.

Your plan against what happened

Switch a game to Shots & rotation and the rotation panel opens up to every player. Each stint is a bar, coloured by plus-minus. Behind your own players' bars sit faint blocks: your rotation plan for that game. At the end of each row is the share of your plan he actually played.

SHOTS & ROTATION · YOUR PLAN BEHIND THE STINTS
Shots and rotation for a test team: each player's stints coloured by plus-minus with the GM's own rotation plan as faint blocks behind them and the share of the plan played
Faint blocks are your plan. Bars are what happened, coloured by plus-minus. The right column is the share of your plan played.

This is where you find out what the night did to your plan. Foul trouble, a blowout, tired legs, an injury. You can see where the game followed you and where it went its own way.

WHO SEES WHAT
YOUYour clubStints and plus-minusYour plan as faint blocks% of plan played
EVERYONEAny other clubStints and plus-minusNo plan, ever
The plan is the one part of Atlas only you can see.

Your plan is private. Atlas only ever shows a team's plan to that team's own GM. Everyone else sees the stints and the plus-minus, which are public anyway, and no plan behind them. Plans are saved with every game from today on. For earlier games Atlas uses the chart you have on file and labels it that way, so you always know which one you're looking at.

Ways in

You don't have to start at the top every time. Atlas is linked from the places you already go:

WAYS INTO ATLAS
  1. 1
    The top barAtlas, on a computer. It opens on the league universe.
  2. 2
    Box scoresOpen in Atlas takes you straight into that game.
  3. 3
    The DashClick a score to open that game, or This night in Atlas for the whole night.
  4. 4
    The WireA story about a game links to the game in Atlas.
  5. 5
    The scheduleEvery played game opens in Atlas.
“A box score tells you who won. Atlas shows you when it turned.”
NEXT IN THE LAB
1Plan against reality. How much of the painted plan a typical night really plays, now that every game saves one.
2Swings. Which kinds of plays move win probability the most, across every game on the map.
3Lineups that last. Whether the best five-man units in December are still winning their minutes in February.

Open Atlas tonight on a computer, find your last game and press ] five times. Then tell me which swing you'd take back.

— Dr. Possession

SOURCE: Atlas on a copy of the league through Dec 11 · the plan screen uses a test team with made-up names