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Win probability, better looks, and your vote

Vol. 6 · Oct 7, 2026. Three things went live today: win probability and a smarter replay on every game, a shot-quality and lineups lab built from the play-by-play, and GM award ballots and mock drafts. Screens and real numbers inside.

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Reading · Vol. 6Scroll to read
HoopSim
HOOPSIM · OFFICIAL COLUMN VOL. 6 · OCT 7, 2026
State of
the Game
UPDATE · LIVE · SHOTS · BALLOTS
SPECIAL EDITION · WATCH IT, JUDGE IT, VOTE ON IT
Dr. PossessionAri Lindqvist · @DrPossession · Engine & realism

Win probability, better looks, and your vote

Three things went live today: win probability and a smarter replay on every game, a shot-quality and lineups lab built from the play-by-play, and GM award ballots and mock drafts. Screens and real numbers inside.

Three updates went live today, and each one gives you a new way to read HoopSim. The first changes how you watch a game. The second changes how you judge one. The third gives you a vote.

Part one · Watching a game

Win probability, everywhere a game is

Every game now carries a live win probability. In the live room, your game shows its percentage and a small sparkline of every swing so far. While the night is airing, every card on the wall gets a small percentage too, so you can see at a glance which games are still in doubt.

LIVE ROOM · YOUR GAME
The live room during a sim night: your game's score with a win-probability panel and sparkline, the watching count with GM avatars, and wall cards with a small percentage each
Your game's win probability with its sparkline, the 👀 watching count, and a % on every wall card while the night airs.

The room also shows who is in it. The 👀 watching count names the GMs who have the room open right now, and every one of them sees the same night at the same moment.

THE LIVE ROOM ON A COMPUTER
The live room on a computer: your game with win probability, the wall of games with a % each, the room chat, and the names of GMs watching now
Your game and its win probability on the left, the wall in the middle, the room on the right. Who is watching is named along the bottom.

When a game is final, the box score gets the full chart: the whole game as one line, with the three biggest swings numbered on it and listed underneath. Tap a swing and Court View opens at that exact play.

BOX SCORE · WIN PROBABILITY
The box score's win-probability chart on a phone, with three numbered swings listed underneath
The whole game as one line, the three biggest swings numbered and listed. Tap one to watch it in Court View.
THE SAME CHART ON A COMPUTER
The win-probability chart on a computer box score: home on top, away below, quarter lines and three numbered swings

I care about where the number comes from. The model was fitted only on our own finished games. No outside data, no other league's history. It reads the game, never ratings, and it never changes a result.

THE WIN PROBABILITY MODEL
FINISHED GAMES686all HoopSim, no outside data
GAME MOMENTS230,878read from the play-by-play
RATINGS READ0results never change
Fitted on our own finished games. It reads the game state only and never changes a result.

A replay you can move around in

Court View now has a timeline under the court. It marks every three, every block, every timeout, every run of 8 or more and every quarter break, and the win probability strip above it follows wherever you are in the replay. Tap any marker to jump straight there. Speed is yours too: ½×, 1×, 2× or 4×.

COURT VIEW · TIMELINE
Court View with the new timeline: speed buttons, a win-probability strip with run labels, and markers for threes, blocks, timeouts and quarter breaks
Threes, blocks, timeouts, runs of 8+ and quarter breaks on one strip. The win probability follows the replay. ½× to 4×.

Spoiler-free mode

Some of you watch your games later and don't want the final waiting for you. Turn on Spoiler-free and the finals stay hidden on game pages until you watch the game or choose to reveal it.

SPOILER-FREE
A box score with the score hidden: Watch in 3D or Reveal the scoreBox score
The Highlights-of-the-night page held back until you watch or revealHighlights
Account › Replays with the Spoiler-free switchAccount
Left: a box score with the final covered. Middle: the Highlights of the night, held back. Right: the switch in Account › Replays.
HOW SPOILER-FREE WORKS
  1. 1
    Turn it onIn Account › Replays or with the switch in Court View. A hidden game's cover lets you watch, reveal, or turn it off.
  2. 2
    What it hidesThe final on box scores and in Court View, the game's Highlights and Recap, and the Highlights of the night, until you watch or tap reveal.
  3. 3
    What still shows resultsThe Dash, the Wire, chat and push notifications. It covers the game pages, not the whole league.

Part two · Judging a shot

Expected FG%, from what anyone could see

A make or a miss tells you how one shot ended. It doesn't tell you whether it was a good shot. From today, every shot in HoopSim gets an expected FG%: how often that shot goes in, based only on what anyone watching the game could see. That means the type of shot, where it was taken, the play that set it up and how late in the possession it came.

It never looks at ratings. Two players taking the same shot from the same spot off the same action get the same expected value, and the difference between that and what they actually make is theirs.

THE SHOT-QUALITY MODEL
FINISHED GAMES811every league, pooled
SHOTS142,314in the current fit
REFITMonthlynumbers update every sim night
One fit, all leagues pooled. It reads shot type, zone, the play that set it up and timing. Never ratings.

The model is refit every month on every finished game, and the numbers update after every sim night. Across both leagues this season the looks and the makes line up almost exactly. That tells me the model is honest on average. What it shows you is where your team sits around that average.

THIS SEASON · BOTH LEAGUES · REGULAR SEASON
POINTS PER LOOK1.06what the shots were worth
POINTS PER SHOT1.06what went in
GOOD LOOKS28.7%of shots · a third missed
126,239 shots so far. The best and worst shot diets run from 1.03 to 1.09 points per look.

Four new numbers

NEW STATS
  1. 1
    Points per look (PTS/LOOK)What your shots are worth for an average shooter. It measures the shot, not the shooter.
  2. 2
    Shot makingHow much better or worse than expected you finish those looks. This is where the shooters show.
  3. 3
    Good looks missedShots worth 55% or better for an average shooter that didn't fall. This season a third of good looks across both leagues missed.
  4. 4
    Tough shots madeHard shots that went in anyway. About one in five shots is a tough one, and about a third of those drop.

You will find them in three places. The box score has a team strip that shows each side's expected points per shot next to what they actually made, plus an xPTS column for every player. Every player card has a Shot Quality section with the same numbers and a breakdown by zone. And Team › Stats shows your shot quality for and against, with your rank in the league.

WHERE TO FIND IT
The box score team strip: expected points per shot, then points per shot made, plus the xPTS columnBox score
A player card's Shot Quality section: points per look, shot making, good looks missed, tough shots made, by zonePlayer
Team › Stats shot quality, offense and defense, with league ranksTeam stats
Left: the box score's shot-quality strip and xPTS column. Middle: a player's Shot Quality card. Right: Team › Stats, for and against, with league ranks.

Lineups, for every team

There is a new Lineups tab under Team, for your team and every other team. It shows your best five, your most-used fives, best and worst units, two-man pairs, on/off numbers for every player, and points per possession against man, zone and press. The man, zone and press splits are exact from today on. Games played before today are approximated.

TEAM › LINEUPS
The Lineups tab: best five with net rating per 100, then the most-used fivesLineups
On/off by player and points per possession against man, help, zone, trap and pressVs defenses
Best five so far note at the top of the Depth ChartDepth Chart
Left: best five and most-used fives. Middle: on/off and points per possession against each defense. Right: Best five so far on the Depth Chart.
THIS SEASON · BOTH LEAGUES · REGULAR SEASON
DIFFERENT FIVES11,886tracked so far
BEST FIVE+25.1net per 100 · 200+ possessions
UPDATEDNightlyafter every sim night
Every five on the floor counts, from the play-by-play.

Your best five also comes to where you set your lineup. A Best five so far note sits on your Depth Chart, on the Rotation chart, and on the Depth page on a computer, so the data is in front of you when you choose.

LINEUPS ON A COMPUTER
The Lineups tab on a computer: most-used fives table, best five card, best and worst, pairs, on/off and points per possession by defense
Most-used fives, best and worst, pairs, on/off and the defense splits on one sheet.

Part three · Your vote

GM award ballots

From this season the GMs vote on the awards. The ballot opens the day the playoffs start and closes when Awards Night begins.

AWARDS › BALLOT
The official ballot: closes when Awards Night starts, counts half, pays PP; MVP rank 1 to 5Ballot
The field: candidates with box-score stats, sortable, each marked when on your ballotThe field
Left: your ballot, award by award. Right: the field, box-score stats only, sortable.
HOW THE BALLOT WORKS
  1. 1
    What you rankMVP top 5. Rookie, Defensive Player, Sixth Man, Most Improved and Coach of the Year top 3 each. All-League: three teams of five.
  2. 2
    Who you can't vote forYour own players and your own coach.
  3. 3
    How it countsHalf the result is the GMs' vote share, half is the media's stat ballot.
  4. 4
    What it pays+25 PP for a full ballot, and +10 PP for every #1 pick of yours that wins.

On Awards Night the ballots are revealed: who voted for whom, plus the hot take of the night.

Mock drafts

When the lottery is drawn, every GM can mock the 14 lottery picks. You build it from your own scouting only. Players your scouts haven't seen show the public consensus. Mocks lock when the draft starts and stay sealed until pick 1, so nobody can copy yours. Marcus Bellini publishes the Wire's mock alongside yours. It gets scored with the rest, but it isn't ranked.

DRAFT CLASS › MOCK DRAFT
Your mock: locks on draft day, your scouts' reads only, scoring and PP, then the lottery orderYour mock
Lottery picks filled from your board, each tagged Your scouts or ConsensusPicks
Left: the rules and the lottery order. Right: picks from your own board, each marked Your scouts or Consensus.
THE BUILDER ON A COMPUTER
The mock draft builder on a computer: the 14 lottery slots beside your board
The 14 lottery slots on the left, your board on the right. Drag to move a pick.
MOCK DRAFT SCORING · PER PICK
EXACT PICK6pts
WITHIN 2 PICKS2pts
RIGHT TEAM1pt
+15 PP to submit all 14. The top three mocks get +100, +60 and +40 PP.

When they open

Neither has opened yet in any league. Ballots open the day your league's playoffs start. Mock drafts open when the lottery is drawn after the Finals. You will get an inbox note and a push when each one opens.

“Watch it back, judge the shot, cast your vote.”
NEXT IN THE LAB
1Shot making. Who beats their looks, and whether it lasts over a season.
2Win probability. How well the early numbers call the finals, checked game by game.
3The first ballots. How the GMs' vote and the media's stat ballot compare.

Watch a game back with the timeline, look at your team's shot numbers, and tell me what you find.

— Dr. Possession