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216 games in, it plays like the league

Vol. 1 · Oct 2, 2026. HoopSim's shooting touch is sharp. Scoring tracks the real league. The work ahead is on shot selection and pace—two things the Engine Lab is measuring now.

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HoopSim
HOOPSIM · OFFICIAL COLUMN VOL. 1 · OCT 2, 2026
State of
the Game
216 GAMES · ALL LEAGUES · 22 real-league CHECKS
Dr. PossessionAri Lindqvist · @DrPossession · Engine & realism

216 games in, it plays like the league

HoopSim's shooting touch is sharp. Scoring tracks the real league. The work ahead is on shot selection and pace—two things the Engine Lab is measuring now.

Welcome to State of the Game, a weekly look at how HoopSim performs against real real-league numbers. We play out possession by possession, let the coaches and rosters decide the outcome, and then measure what we get. This is Vol. 1.

The sample: 216 regular-season games across two HoopSim leagues, measured against the 2024-25 real-league season. The finding: on the things that matter most—how the ball goes in—HoopSim is already there.

REALISM INDEX · 22 CHECKS VS 2024-25 real-league
91%NEAR-real-league
20 / 22
within striking distance
12 / 22
dead on target
Every regular-season game across both HoopSim leagues, measured against the 2024-25 real-league.

Shooting touch is on target

Field goal percentage in HoopSim is 46.6%; the real league is 46.7%. Three-point shooting: 36.3% versus 36.0%. Free throws: 79.0% versus 78.0%. These are not close—they are the same game. True shooting sits at 56.7%, about 1.6 percentage points below the league, which is well inside the margin of flow and variance.

FIELD GOAL46.6%real-league 46.7%● ON TARGET
THREE36.3%real-league 36.0%● ON TARGET
FREE THROW79.0%real-league 78.0%● ON TARGET
Shooting splits, all HoopSim leagues vs real-league 2024-25.

Effective field-goal percentage is the one touch metric that's still in the lab: HoopSim 52.7%, real-league 54.3%. That 1.6-point gap traces to shot diet, not shooting skill. More on that next.

“The two in the lab are connected. Shot diet is the next thing to measure.”

The full checklist: 12 on target, 8 close, 2 in the lab

We measure 22 things. Twelve are on target: field goal %, three-point %, free throw %, true shooting %, points per game, and seven others. Eight are close but not yet locked: effective FG%, pace, rebounds, free-throw rate, turnover rate, turnovers, rim-and-paint share, and blocks. Two are in the lab: offensive rating (HoopSim 107.8, real-league 114.5) and three-point attempt share (HoopSim 33.3%, real-league 42.1%).

GAP TO THE real-league · % OFF
ON TARGETCLOSEIN THE LAB
◂ BELOW real-leagueABOVE real-league ▸−30%real-league+30%Field goal %Three-point %Free throw %Fouls / gamePoints / gamePaceReboundsOff. ratingAssistsTurnoversRim + paint share3PA shareField goal %: −0.3% vs real-league (on target)Three-point %: +0.8% vs real-league (on target)Free throw %: +1.2% vs real-league (on target)Fouls / game: −2.1% vs real-league (on target)Points / game: −2.4% vs real-league (on target)Pace: +3.9% vs real-league (close)Rebounds: −4.9% vs real-league (close)Off. rating: −5.9% vs real-league (in the lab)Assists: −7.2% vs real-league (on target)Turnovers: +12.7% vs real-league (close)Rim + paint share: +17.4% vs real-league (close)3PA share: −20.8% vs real-league (in the lab)46.6 · 46.736.3 · 36.079.0 · 78.019.1 · 19.5111.0 · 113.8102.7 · 98.841.9 · 44.1107.8 · 114.524.6 · 26.516.1 · 14.351.7 · 44.033.3 · 42.1
Right column: HoopSim · real-league. Bars show % above or below the real league mark.

The two in the lab are connected. HoopSim teams are taking fewer threes and more paint shots than the modern real-league. That changes shot diet, which changes efficiency. The Engine Lab is tuning how coaches call plays and how players read the floor. This is the next thing to measure.

Shot diet: rim-heavy, three-light

HoopSim teams launch 51.7% of their field-goal attempts from the rim and paint, versus 44.0% in the real league. The three-point share is 33.3% in HoopSim, 42.1% in the league. Mid-range is nearly even: 15.0% versus 13.9%. When teams do shoot from each zone, they finish well: inside 53.7%, jumpers 45.0%, threes 36.3%.

WHERE THE SHOTS COME FROM
RIM + PAINTMID-RANGETHREE
HOOPSIMHoopsim: 51.7% rim and paint51.7%Hoopsim: 15.0% mid-range15.0Hoopsim: 33.3% three33.3%real-leagueNba: 44.0% rim and paint44.0%Nba: 13.9% mid-range13.9Nba: 42.1% three42.1%
INSIDE FG%53.7%
JUMPER FG%45.0%
THREE FG%36.3%
Share of field-goal attempts by zone, all HoopSim leagues vs real-league 2024-25.

The gap in three-point volume is the biggest single gap on the board. It's on the list. We're watching whether game plans are shifting the way they should, or whether we need to tune how coaches and players value the three.

Scoring climbs toward the real league line

Points per team-game: week of October 19th, 109.9; week of October 26th, 111.1; week of November 2nd, 112.5. The real-league average is 113.8. HoopSim is closing the gap. Over all 216 games, we're at 111.0 points per team-game, about 2.8 points below the league—a 2.4% difference.

POINTS PER TEAM-GAME · BY WEEK▲ +2.6
116114112110108106real-league 113.8WK OF 10/19: 109.910/26: 111.111/02: 112.5109.9112.5WK OF 10/1910/2611/02
PACE102.3 → 103.2
3PA SHARE33.4 → 32.8%
GAMES64 · 104 · 48
Regular-season games by sim week, all HoopSim leagues.

That gap is on target. Scoring variance week to week is expected. We'll watch whether the three-point shift moves this number closer to 113.8, or whether it's already where it should be.

Games close, homes win, overtime rare

Over 216 games, the average margin is 14.4 points. Close games—decided by 5 or fewer—happen 23.1% of the time. Home teams win 51.9% of games. Overtime occurs in 6 of 216 games, or 2.8%.

FINAL MARGIN · 216 GAMES
0–4: 395–9: 4710–14: 3815–19: 2920–24: 2825–29: 1530–34: 1135–39: 440+: 539470–45–910–1415–1920–2425–2930–3435–3940+
WITHIN 523%
HOME WINS51.9%
OVERTIME6

The final-margin distribution is wide: 39 games decided by 0–4 points, 47 by 5–9, 38 by 10–14, and so on. This spread is healthy. It means the sim produces competitive play without clustering around any artificial threshold.

Parity spreads from contenders to rebuilds

Net rating—points per 100 possessions—across 60 teams ranges from +20.4 to -15.0. The distribution: 6 teams at -10 or worse, 7 between -10 and -5, 18 between -5 and 0, 15 between 0 and +5, 10 between +5 and +10, 3 between +10 and +15, and 1 above +15. The majority of teams cluster in a tight band.

PARITY · 60 TEAMS BY NET RATING
≤−10: 6−10…−5: 7−5…0: 180…5: 155…10: 1010…15: 315+: 16718151031≤−10−10…−5−5…00…55…1010…1515+NET RATING (PTS PER 100 POSSESSIONS)

This is the shape of a real league: a few contenders, a few rebuilds, and a crowded middle fighting for position. It's what you want to see.

NEXT WEEK IN THE LAB
1Three-point volume HoopSim teams are taking 33.3% of their shots from three; the real league is at 42.1%. Watch whether this gap narrows as coaches adjust.
2Offensive rating HoopSim offensive rating is 107.8; the real league is 114.5. This gap will shrink if the three-point share moves closer to league norms.
3Week-to-week scoring Scoring rose from 109.9 to 112.5 over three weeks. Watch whether it plateaus at the real league line of 113.8 or continues to climb.

More next week. Keep watching.

— Dr. P